Traveller-digest     Sunday, September 5 1999     Volume 1999 : Number 1060



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: World Builder Deluxe V5.2
Re: Inter species relationships (was: GT Armor - Cheaper  Merchants, Faster Combat Craft)
Travart: Plantary maps.
K'Kree barbeque methods.
Re: request for URLs with Traveller pictures
Acceptable Battle Losses (was: Re: Safety of low berths)
Re: request for URLs with Traveller pictures
Re: Inter species relationships 
[none]
Back from the Front (GCUK99)
Re: standards of beauty
Re: Safety of low berths...
Re: request for URLs with Traveller pictures
Re: Nuclear War
Re: standards of beauty
Re: The Big RED Button (was Re: The Big Button)
Re: Testing the waters
Re: Foundation of the Traveller News Service
Re: THUDDD organizational discussions
Re: Foundation of the Traveller News Service
Re: Imperial military and PR (was: Safety of low berths...)
Re: request for URLs with Traveller pictures
RE: request for URLs with Traveller pictures
GDW Sign for sale
RE: request for URLs with Traveller pictures

----------------------------------------------------------------------

Date: Sun, 5 Sep 1999 19:56:09 +0100
From: "Stuart Ferris" <stuart.ferris@virgin.net>
Subject: Re: World Builder Deluxe V5.2

Ooops, much embarassent. The link I posted this morning was for V5.0. The
proper link is as follows:-

http://www.cozmos-cosmos.com/~sferris/Traveller_World_Builder_Deluxe.ZIP

Sincere apologies to anyone who downloaded V5.0 instead of V5.2.

Stuart Ferris
stuart.ferris@virgin.net
http://freespace.virgin.net/stuart.ferris/index.htm

------------------------------

Date: Sun, 05 Sep 1999 12:09:52 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Inter species relationships (was: GT Armor - Cheaper  Merchants, Faster Combat Craft)

>> Oh dear what do I do with my pirate base on that near c asteroid fitted with
>> a jump drive?
>
> If you're *smart*, you'll keep it away from female Aslans in comfortable
> shoes.

Equip that sucker with some Jump torps and and a Black Globe.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sun, 05 Sep 1999 12:05:00 -0700
From: Evyn MacDude <wmacdude@worldnet.att.net>
Subject: Travart: Plantary maps.

Gypsycomet and I were talking the other night.

An we came up with this great idea. A calculator
that adds up Hydro% on a texture map for 3d sphere.

Two color to start with maybe more.

Any comments?

- --
Evyn...
Wish I was a better person...   with more control...
Turn the other cheek...   and when the punch comes, roll...
Wish I was a kinder person...   could see the others pain...
Not over react, not judge...   and shrug off the spreadin' stain.
Damaged, by John Shirley/Donald Roeser, BOC, Heaven Forbid 1998.

------------------------------

Date: Sun, 05 Sep 1999 12:21:46 -0700
From: Evyn MacDude <wmacdude@worldnet.att.net>
Subject: K'Kree barbeque methods.

Ok. Number one. Evil things for fighting K'Kree.

On the great plains planet. Pop a 100 meg or so on one
side, then dust the other with plutonium dust. This was
Jim's Idea.

Mine was SatNuc clusters from the inner limit. Each
individual bomblet has a optical herd recognition
guidance system.

Two evil Ideas from the Iron Chef's K'Kree Challenge.

Though the Idea of K'Kree Ice-cream gives me fits.

Boiling down their hooves for gelatin in not a
in kitchen operation.

- --
Evyn...
Wish I was a better person...   with more control...
Turn the other cheek...   and when the punch comes, roll...
Wish I was a kinder person...   could see the others pain...
Not over react, not judge...   and shrug off the spreadin' stain.
Damaged, by John Shirley/Donald Roeser, BOC, Heaven Forbid 1998.

------------------------------

Date: Sun, 05 Sep 1999 12:29:20 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: request for URLs with Traveller pictures

> I'll be happy to send the
> .jpg to those who want a copy; its resolution is
> 1028x800.

It doesn't sound like anything I've seen, and that is a nice size. Go ahead
and send me a copy please. If I recognize it, I'll get back to you.

I was wondering; it seems that some folks are concerned with size on Web
sites, and yet many images are quite large. I would have thought that of all
gaming genres, Traveller would have the highest percentage of "high end"
computer owners. Large monitors and all. Does anyone know the demographics
on this?
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sun, 5 Sep 1999 12:56:27 -0700
From: "Tom" <tbergman@brawleyonline.com>
Subject: Acceptable Battle Losses (was: Re: Safety of low berths)

One question I have about all this is:

What would be the "acceptable losses" of a planetary population that you are
attempting to "liberate" and later rule?

IMHO, Maybe the acceptable losses of armed forces could be high in combat
and wartime. In a planetary assault of the dimensions discussed here would
cause horrendous losses to the planet its ecology and its population.  If
that same population has to be ruled by the same people/government that
killed so many of them, wouldn't it cause numerous problems (eg. riots,
sabotage, guerillas, etc...) ?

Isn't this the same type of problems that many of the would-be emperors in
MT face?

------------------------------

Date: Sun, 05 Sep 1999 16:51:10 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: request for URLs with Traveller pictures

At 12:29 PM 9/5/99 -0700, you wrote:
>> I'll be happy to send the
>> .jpg to those who want a copy; its resolution is
>> 1028x800.
>
>It doesn't sound like anything I've seen, and that is a nice size.
Go ahead
>and send me a copy please. If I recognize it, I'll get back to you.
>
>I was wondering; it seems that some folks are concerned with size on
Web
>sites, and yet many images are quite large. I would have thought
that of all
>gaming genres, Traveller would have the highest percentage of "high
end"
>computer owners. Large monitors and all. Does anyone know the
demographics
>on this?

	I dunno. I've got a 16.something" ... I don't mind large images WHEN
I choose to download them. What bugs me is sites that take forever to
view any of the pages because they're full of images, and especially
sites that use images extensively or even exclusively for navigation.
Those sites are really slow to view, can't be viewed with
imageloading turned off, and can't be properly indexed or searched.

	Actually, if I had a choice, I'd like to see artwork even bigger
than 1024x800: my desktop is 1152x864 ...
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Sun, 05 Sep 1999 16:52:59 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Inter species relationships 

> > buxom Klingon sisters
> 
> The only problem I have with Klingon women is their dental plans seem
> inferior. Considering the supposedly high tech level of the STU, this is
> quite silly. Dental care returns if you are half-human, apparently, if
> Voyager is any indication.

I wouldn't worry about their dental plan, I'd worry more about your major 
medical coverage.  Bruises are so common as to be practically unmentioned.  
So are broken bones.  And if you don't have the stamina to 'perform' while 
bleeding profusely, with ends of bones sticking out, hang it up now.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sun, 5 Sep 1999 17:18:48 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>        Actually, I don't know.  I believe the 100d limit works both ways,
>although I do not know if that is TML convention or actually canon.  In my
>TNEC milieu, I use 10/100 for jumping out and 5/50 for the limits coming
>in...  Mostly because I need blockade running to work in my millieu.  IYTU,
>YMMV.
>
At least under MT, you can leave from any diameter you wish... at
increasing risks below 100diams... however you will precipitate out at
100diams if your polt would put you closer... hence why the planetary
navies have absolute jurisdiction here [COACC, GDW]

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sun, 5 Sep 1999 22:00:02 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Back from the Front (GCUK99)

Hi all,

I've just got back (well, I got back a few hours ago ;-) ) from GenCon UK
99 - it went well; the tournaments were run, along with GT and T4 demos,
plus a FT playtest... Met quite a few TMLrs (photos soon) and we launched
SpaceDogs and Khiidkar Incident on a receptive public.

Jesse's SpaceDogs cover was really popular, and caught peoples attention.
That isn't really a surprise though...

Anyway - two of the UK retailers (Leisure Games and Best Books & Games)
have limited numbers of the two adventures now (what we didn't sell) and
the rest will be in the retail chain just as soon as we get the print run
back...

But it's late, I'm tired, and I'll tell more some other time,

Before I forget though...

Rush out and buy MAG-BLAST! by Fantasy Flight Games. It's a small non-CCG
(ie a complete card game) for 2-6 players which is set in the Twilight
Imperium game universe. Each player takes a race and protects their
flagship with a selection of scouts, destroyers, cruisers, dreadnoughts and
carriers, then fights out a battle to destroy the enemy flagships and win
the game. It's fast, self contained and great fun (reminds me of Nuclear
War for some reason). The BITS crew spent a lot of down time playing this
(included several too-late nights). It retails for 13.95 GBP and the guy
from FFG told me that it's had disappointing sales :-( but thats nothing to
do with the game itself! It looks a bit like a twin deck starter CCG and I
reckon that has put people off it. Buy this game now and have a fun time
with your friends.

The other one you may want to try is the Puppetland RPG by John Tynes. It
has a bonus meta-game on the top, called PowerKill, designed to run with
any RPG. In it you get to analyse your player character's recent actions,
pretending they are a delusional person being treated by a counsellor.
Their characters actions are then translated into equivalent real crimes,
and you look at the differences in their responses..... quite fun with the
right group...

G'Night all,

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sun, 5 Sep 1999 17:34:41 EDT
From: Sethkimmel@aol.com
Subject: Re: standards of beauty

In a message dated 9/4/99 7:17:58 PM !!!First Boot!!!, kellys@efn.org writes:

<< 
 The next biggest influence, in any society with media as prevalent as it is
 today (or even in the last few centuries), will be what the Fashion
 Industry(tm) declares, based on what appears to outsiders to be little more
 than whim, what is Hot now.  This applies to looks as well as clothing and
 accessories.
  >

Hmm...Here's a bizzare one...I have a pet prediction on the trend of "Western 
standards of attractiveness as I see the trend (in the states anyway) 
underway already. The new standard for the rich is physical perfection. The 
rich can afford the gyms and health spas, the expensive health foods and the 
expensive activewear clothing- they will all look like olympic athletes. The 
poor look like fat slobs because they eat cheap fattening food (I always 
notice when I go on a diet how my food bill skyrockets because pasta, rice, 
bread, canned starches, etc. are much cheaper than fresh fruits and 
vegetables, and packaged low fat and low carbohydrate health foods); they 
wear ugly poor fitting off the rack clothing, and don't have the time and 
money to excersize. The middle classes will tend to copy the rich to a lesser 
degree (chain gyms instead of health spas, supermarket health food instead of 
personal health chefs, high end mass market clothing, instead of tailor made, 
etc...).

I can see this continuing in the 3I as having either the super muscle look, 
or perhaps the super lean endurence runner-gymnast look, be considered the 
ideal. The recruiters would no doubt love having all of their recruits 
already have completed the physical conditioning end of basic training...:-).

Of course I could be 180 degrees wrong and having the "rich and famous" in 
the 3I going back to a fat look, as this shows they have the wealth to not 
EVER have to exert themselves (I get a quick mental image of the movie DUNE's 
Baron Harkonen minus the horrible skin disease...)

------------------------------

Date: Mon, 6 Sep 1999 10:30:27 +1200
From: rboleyn@paradise.net.nz
Subject: Re: Safety of low berths...

On 5 Sep 99, at 10:10, Bruce Johnson wrote:

> At the height of their losses, the US bombing runs were running 10%+ losses
> per _mission_. Given that the bomber crews had had their mission load raised
> to 32 missions at that point, 10% per mission meant you were buying it sooner
> or later, period. But soon after that, the P51's arrived in theatre to provide
> round trip fighter escort, and the losses went way down (on the US side, that
> is). The first Ploesti raid had something like 40-50% losses (IIRC), but
> again, that was a particularly unusual mission; many of the casualties occured
> not because the enemy shot them down, but that the pilots were too exhausted
> to land the planes by the time they got back, or that the planes ran out of fuel.

At one point the British were running even higher at night, and they 
were also forced to do something _really_ quickly. Nightfighter 
versions of the Mosquito was one major countermeasure. IIRC on of 
their 1000 bomber raids lost about 130 planes to flak, nightfighters, 
etc.


- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Mon, 6 Sep 1999 10:30:27 +1200
From: rboleyn@paradise.net.nz
Subject: Re: request for URLs with Traveller pictures

On 5 Sep 99, at 12:29, Benyamene' ZeAbe' Akella wrote:

> I was wondering; it seems that some folks are concerned with size on Web
> sites, and yet many images are quite large. I would have thought that of all
> gaming genres, Traveller would have the highest percentage of "high end"
> computer owners. Large monitors and all. Does anyone know the demographics
> on this?

I think there's a big difference between the size of a page you-re 
loading up for its content, and a picture you're knowingly downloading 
because it looks cool. I'm quite happy to wait for a really neat picture 
to load up if I've selected it from a thumbnail, but I hate pages that 
have massive background graphics, or java scripts that have to run 
before I can see anything.

As for the second part of your post I have a P133 with a 33.6K 
modem and the screen is set at 1024x768 with 16 bit colour (mainly 
so I can have Jesse's Sulieman-2 picture as a desktop).


- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Mon, 6 Sep 1999 10:30:27 +1200
From: rboleyn@paradise.net.nz
Subject: Re: Nuclear War

On 5 Sep 99, at 9:55, Bruce Johnson wrote:

> obTrav: Lucan is the obvious one, but how many _other_ emperors have been told
> what they wanted to hear by their intel resources? Perhaps things like the
> Psionic Supressions and the Solomani Rim War arose from such blunders.

Well I don't suppose they really count as emperors, but by my 
reading of _Survival Margin_  just about all the contenders in the 
Rebellion allowed the spooks to misled them in this way.




- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Mon, 6 Sep 1999 10:30:27 +1200
From: rboleyn@paradise.net.nz
Subject: Re: standards of beauty

On 5 Sep 99, at 17:34, Sethkimmel@aol.com wrote:

> I can see this continuing in the 3I as having either the super muscle look, 
> or perhaps the super lean endurence runner-gymnast look, be considered the 
> ideal. The recruiters would no doubt love having all of their recruits 
> already have completed the physical conditioning end of basic training...:-).

OTOH you could well end up with all these people with wonderful 
muscle defination and tone, but no real strength or endurance. You 
already see this in a fair number of women who want good tone, but 
a paranoid about ending up with 'masculine' muscle bulk on the arms 
and upper body.


- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Mon, 6 Sep 1999 10:30:27 +1200
From: rboleyn@paradise.net.nz
Subject: Re: The Big RED Button (was Re: The Big Button)

On 5 Sep 99, at 8:31, Douglas E. Berry wrote:

> At 12:05 AM 9/5/1999 -0500, you wrote:
> 
> >Oh, every gamer in the whole world knows that feeling.  Imagine being a
> >"Gamma World" player.  Or, even worse, the hot potato of the gaming
> >industry, "Ars Magica."  And AD&D third editon.  Why, why, why?  Does anyone
> >but some confounded WOTC exec think this is a good idea?  Wait a minitue,
> >don't answer that, I already know the answer.
> 
> I feel compelled to answer that :)
> 
> DnD3 is likely going to get me back into FRPG after a near fifteen year
> absence.  I really like what I've seen of the concepts and changes.

So do I. From what I've seen in local rpg stores (or rather what hasn't 
been there) DnD has been steadily fading in the last few years, and 
with it the rest of the hobby. IMO it's about time for a new edition of 
DnD - 10 years after ADnD2, and I'm really pleased they've bitten the 
bullet and done a proper job of revising it. Now if only they get rid of 
exceptional strength.


- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Sun, 05 Sep 1999 16:47:15 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: Testing the waters

>> Virus, I can deal with.  Gillian Anderson, okay.  But _Cher_?!?  :-P
>
>Hey Cher will be making a special guest appearance in the musical flash back
>episode as Duilnor's mother Delilah.

Shouldn't we then have at least one song here by Tom Jones? :)


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Sun, 05 Sep 1999 16:52:18 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: Foundation of the Traveller News Service

>> If the TAS was around in the early days of the Imperium, I guess we could
>> say the TNS was around then too, although that doesn't necessarily follow.
>
>From the depths of my memory I seem to recall that the TAS started in 
>either -38 or 38.  But it was within Cleon's lifetime, or 
>thereabouts, so it was possible as a fringe benefit upon retirement, 
>etc.  I think I got that tidbit from the Milieu 0 rulebook in T4.  
>Can someone who has it handy check it out for us?

Not answering your question (sorry) but just a comment... I am beginning
to suspect a trend of historical revisionism, intent on giving credit to
Cleon I for having invented everything good in the Imperium. Time was, 
it was generally held that the Imperial Interstellar Scout Service was
formed somewhere in the 600s when the Imperium started to expand after
the civil wars, and a need was seen for a specialized service whose job
was exploration and mapping beyond the frontier. Now in the latest works
(GT) we read about how the IISS actually developed out of an equivalent
Sylean service.

The Imperial Ministry of Propaganda is certainly working overtime these
days. :)


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Mon, 06 Sep 1999 00:05:03 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: THUDDD organizational discussions

On 03 Sep, Jason T. Barnabas <cybernaut@netzero.net> wrote:
> I sent my latest announcement and recieved 5 copies 
> of it from the 4 mailing lists I sent it to.  I also received 
> multiple copies of the comments made by some.  
> This tends to confuse me (and thus irritate me).  I 
> don't need anymore confusion in my life, so I would 
> like to ask that THUDDD organizational discussions 
> be held exclusively on the goldinc.com ISBA list.

> Toward this end, I will not respond to posts on 
> organizational issues in any forum but that one.  
> Future announcements will continue to go out to the 
> TML and the Trav Tech lists, but I would appreciate it 
> if you would refrain from posting organizational stuff 
> on those lists.

> If you would like to participate in the THUDDD 
> organizational discussions, please subscribe to the 
> goldinc.com ISBA list.

Oddly enough, I received this message on the TML and the TTL
but not the ISBA list.
No doubt I'll have to resubscribe.

Phil Kitching

- -- 
Postmark Design Bureau, Emerging Technology Division
"Microwaving half-baked ideas from across the galaxy."
http://www.btinternet.com/~salvo/traveller/deckplans/

------------------------------

Date: Sun, 5 Sep 1999 19:05:47 EDT
From: JFZeigler@aol.com
Subject: Re: Foundation of the Traveller News Service

In a message dated 9/5/99 5:55:17 PM US Eastern Standard Time, 
cos90@powersurfr.com writes:

> Not answering your question (sorry) but just a comment... I am beginning
>  to suspect a trend of historical revisionism, intent on giving credit to
>  Cleon I for having invented everything good in the Imperium. Time was, 
>  it was generally held that the Imperial Interstellar Scout Service was
>  formed somewhere in the 600s when the Imperium started to expand after
>  the civil wars, and a need was seen for a specialized service whose job
>  was exploration and mapping beyond the frontier. Now in the latest works
>  (GT) we read about how the IISS actually developed out of an equivalent
>  Sylean service.

Hey, don't peg this on G:T.  The origins of the IISS in the Sylean
Federation are attested as far back as Classic Traveller Book 6, and
confirmed in the T4 Milieu 0 sourcebook.

After the Civil War, the Scout Service took on some new functions -- the
X-boat service, for instance.  But that was because its original functions of
exploration and contact were becoming less important.  The Imperium did
most of its expanding *before* the Civil War, not after.

If you're gonna complain about G:T revising canon, at least double-
check to make sure what canon *was* before G:T came along :-).

- ----------
Jon F. Zeigler: Mathematician, computer geek, amateur historian, freelance
writer, occasional scribbler of bad poetry
"For any statement, no matter how innocuous, there exists a nonempty
set of people who will take offense at it."

------------------------------

Date: Sun, 5 Sep 1999 19:19:11 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: Imperial military and PR (was: Safety of low berths...)

>Besides, since when did the 3I care about what the civilian masses thought,
>ever? So long as the nobles control the fleet, the masses don't get much say.

Gazelle Close Escorts were designed at a time when the Imperial Navy was
worried about mutinies, which is why the officers are separated from the
men. (This seemed relevant trivia.)

------------------------------

Date: Sun, 5 Sep 1999 19:19:15 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: request for URLs with Traveller pictures

>I was wondering; it seems that some folks are concerned with size on Web
>sites, and yet many images are quite large. I would have thought that of all
>gaming genres, Traveller would have the highest percentage of "high end"
>computer owners. Large monitors and all. Does anyone know the demographics
>on this?

Why would you think that?

(Serious question, not sarcasm.)

Traveller is, at heart, a paper-and-pencil game. In fact, other than
Jesse's artwork there's little out for Traveller that would require a
high-end computer.

FWIW, I'm running on a 5-year-old Macintosh with 14" monitor, and about the
only thing I can't do (that I want to) is use Poser to create minis. (OK,
and I can't emulate the latest version of Windows, which would be useful to
run a few Traveller programs, but I'm reasonably content with my own
Traveller software.)

------------------------------

Date: Sun, 5 Sep 1999 16:35:54 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: request for URLs with Traveller pictures

Well, if you're going to start collecting the demographics ;)

Sys1 (Home):  Acer / Frankenstein PII-266, 160meg, 10gigs, Acer 17in monitor
Sys2 (Work):  Acer PII-350, 148meg, 10gigs, Acer 21in monitor
Sys3 (pieces, waiting to build:  Dual PII-333, missing ram, missing hdd,
same 17in.
LIghtwave 5.6, Photoshop, Illustrator, Premiere, and Thumbs+ on each (I take
the LW dongle with me to work every day JIC :)

Really, really want :)  SGI VizWkstn 540 w/quad Xeon550's, 2gb ram, 54gigs
hdd, 21" SGI monitor and the addition of Newtek's Video Toaster NT.  A Sony
VX1000 or Canon XL1 digital prosumer camcorder would be nice as well.

Jesse :)




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Benyamene'
> ZeAbe' Akella
> Sent: Sunday, September 05, 1999 12:29 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: request for URLs with Traveller pictures
>
>
> > I'll be happy to send the
> > .jpg to those who want a copy; its resolution is
> > 1028x800.
>
> It doesn't sound like anything I've seen, and that is a nice
> size. Go ahead
> and send me a copy please. If I recognize it, I'll get back to you.
>
> I was wondering; it seems that some folks are concerned with size on Web
> sites, and yet many images are quite large. I would have thought
> that of all
> gaming genres, Traveller would have the highest percentage of "high end"
> computer owners. Large monitors and all. Does anyone know the demographics
> on this?
> ////////////////////////////////////////
> Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
> IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+
>

------------------------------

Date: Sun, 5 Sep 1999 18:28:39 -0500
From: "shadowcat" <meow@advancenet.net>
Subject: GDW Sign for sale

I talked to the owner of the building where the GDW office used to 
be this afternoon, he will sell the sign for 100.00, buyer takes it down

I have the contact information, if anybody wants it
contact me by e-mail

Shadowcat AKA Kevin Walsh
Captain of the Free Trader Beowulf
ADD/ADHD Advocate
http://www.advancenet.net/~meow

------------------------------

Date: Sun, 5 Sep 1999 16:38:02 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: request for URLs with Traveller pictures

> 	I dunno. I've got a 16.something" ... I don't mind large images WHEN
> I choose to download them. What bugs me is sites that take forever to
> view any of the pages because they're full of images, and especially
> sites that use images extensively or even exclusively for navigation.
> Those sites are really slow to view, can't be viewed with
> imageloading turned off, and can't be properly indexed or searched.


I may be slightly guilty of that unfortunately :)


> 	Actually, if I had a choice, I'd like to see artwork even bigger
> than 1024x800: my desktop is 1152x864 ...


Future plan is to have all of my images available at several resolutions to
suit an individual's bandwidth and preferences.

Best,
Jesse
www.vision-forge-graphics.com/jesse/traveller/trav_welcome.htm
"Striving to Produce a Better (Illustrated) Traveller Universe" (tm)

------------------------------

End of Traveller-digest V1999 #1060
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